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课程名称:伦敦大学金史密斯学院电脑游戏及娱乐硕士
课程类型:硕士课程-计算机 / IT硕士
学校名称:伦敦大学金史密斯学院 Goldsmiths, University of London
学校位置:东南地区
课程长度:12个月
开学日期:9月
 

介绍:

入学要求 Requirement:

学术要求: Upper second class undergraduate degree in computing, engineering or mathematical sciences, and an interest in – and capability for – working in interdisciplinary contexts. In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered.

英语要求:Applications from EU and international students are welcomed. If your native language is not English, you should have achieved a minimum score of 6.5 in the IELTS (International English Language Testing System) or equivalent.
 

学费 Tuition Fee:£14200(2012/2013)


课程特征 Course Features

Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games. The programme is delivered by a mix of professionals from the industry and from the research world.


课程内容 Course Content :

Main topics covered :
(1) Advanced programming (Introduction to & Advanced programming for games modules):
(2) Computing in Geometry, Graphics and Vision  (Maths & Graphics for Games, modules 1 & 2):
Gives students a strong basis in the mathematics and theory which is fundamental to the development of modern games, special effects, and entertainment systems. The course is divided in various modules.
 (3) Games & Interactive Entertainment Industries (Business & Practice for Games module):
(4) Additional modules and activities: (may vary from year to year)

•Tools and Middleware module
•AI in games module
•Physics and (3D) Animation module
•Mobile technology (e.g. Android, iPhone, iPad, via workshops and special projects).
•Shaders and Renderers (typically covered between the programming and maths & gfx modules).
•Audio-visual processing (e.g. using Kinect, via workshops, coursework).
•Seminars (e.g. in collaboration with our industry partners).
•Workshops (e.g. on specific middleware, like Unity, Unreal, Houdini, Maya).

Final Project
Finally, students will undertake a project towards their dissertation, typically over the Spring-Summer period (May to September). Presently (as of 2011) we offer three options to our students:

1.Individual research project: this is based on a research theme selected by the student and agreed upon by the lecturing team --- recent examples include: building a cheap kinect-like gesture tracking system, AI (rule-based) platform for game level design, software development for our mobile technology projects (iPhone based).

2.Small team game development:  The project is based on a theme, e.g. “Myths and Legends.” The goal will be for each student to create a playable game on a common platform (e.g. a PC or handheld device or console or mobile phone). The project will demonstrate the use of skills, knowledge and programming techniques learned in each of the taught modules. Working in small teams, students will be required to build a level of a complete “First Playable” Prototype Game (or “The Vertical Slice”) for PC, or consoles or mobile platforms of a quality to be suitable to be shown to a Publisher.

3.Internship at a games or post-production studio or at a technology company, typically within the greater London area and for a minimum of 3 months. Each student regularly reports back on their experience during the internship and provides a final presentation/viva and report as for the other two options, but not necessarily with demos (proof of programming work is ensured via a designated mentor at the studio/company).


教学与评估 Teaching and Assessment:

Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.

 
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